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Posts Tagged ‘release’
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Tags
3D Character pipeline
AI
art
Arzoor
Characters
code
Combat
debugging
design
destructible objects
Engine
Environment Art
Faranbagh
Garshasp
Garshasp props
Garshasp weapons
General
graphics
hardware skinning
implementation
Iranvij
Jungle
mythology
No beach for you!
Normal map
optimization
Physx
presentation
production workflow
Props
Raft
Resources
scripting
Seamlessness
Siavoshgard
sound
state machines
Trailer
unrelated
vertex shader
Zbrush
Zorvan