Garshasp high poly model
June 16th, 2009
At last we can say sculpting our Supper hero “Garshasp” is finished. these are all Zbrush models for baking the normal maps and resurfacing of the Low res meshes. Due this weekend I’ll upload some render, screen shot and wire frame from the Low poly in-game model. a huge thanks goes to Soheil for pushing me to make everything the way it should be, of course I should admit here that he was not satisfied at last and done some parts of face sculpting by himself
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click to enlarge
here is Garshasp:
Hope you like it!

