
So we decided to come up with some updates at the far end of the production phase.
As you can see above we got new beauty shot for Garshasp with his mystical mace. This is our in game model rendered in 3ds max along with some paint over that our concept artist “Soheil” has done on it.
And here are some in game screen shots which came out right from Iranvij, our Level editor tool. I managed to grab some props too.





Hope you like it.
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At last we can say sculpting our Supper hero “Garshasp” is finished. these are all Zbrush models for baking the normal maps and resurfacing of the Low res meshes. Due this weekend I’ll upload some render, screen shot and wire frame from the Low poly in-game model. a huge thanks goes to Soheil for pushing me to make everything the way it should be, of course I should admit here that he was not satisfied at last and done some parts of face sculpting by himself
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click to enlarge
here is Garshasp:

his props in detail:
Hope you like it!
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