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	<title>Garshasp Development Blog &#187; Uncategorized</title>
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	<link>http://dev.garshasp.ir/blog</link>
	<description>The stuff that our lives are made of!</description>
	<lastBuildDate>Wed, 18 May 2011 07:01:13 +0000</lastBuildDate>
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		<title>Garshasp Art Book</title>
		<link>http://dev.garshasp.ir/blog/archives/223</link>
		<comments>http://dev.garshasp.ir/blog/archives/223#comments</comments>
		<pubDate>Wed, 18 May 2011 07:01:13 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=223</guid>
		<description><![CDATA[&#160; &#160; Coming soon &#8230;.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a rel="attachment wp-att-224" href="http://dev.garshasp.ir/blog/archives/223/page_01_cover"><img class="aligncenter size-full wp-image-224" title="Page_01_cover" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Page_01_cover.jpg" alt="" width="400" height="565" /></a></p>
<p>Coming soon &#8230;.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>DMF workshops</title>
		<link>http://dev.garshasp.ir/blog/archives/139</link>
		<comments>http://dev.garshasp.ir/blog/archives/139#comments</comments>
		<pubDate>Thu, 17 Sep 2009 14:56:16 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=139</guid>
		<description><![CDATA[Garshasp will be presented at the Digital Media Festival in Tehran this year. Members of the development team will be at the Fanafzar booth. There will be some workshops held at this years Festival and the following is the list of the topics presented by the Garshasp team: 1 &#8211; Texturing techniques for a 3D [...]]]></description>
			<content:encoded><![CDATA[<p>Garshasp will be presented at the Digital Media Festival in Tehran this year. Members of the development team will be at the Fanafzar booth.</p>
<p>There will be some workshops held at this years Festival and the following is the list of the topics presented by the Garshasp team:</p>
<p>1 &#8211; Texturing techniques for a 3D character, Syros Pourlatifi</p>
<p>2 &#8211; Demonstrating the creation of a 3D character, ZBrush and 3D Max pipeline. Syros Pourlatifi, Mohammad Modaress</p>
<p>3 &#8211; ZBrush tutorial, Mohammad Modarres</p>
<p>4 &#8211; Level creation using the Iranvij level editor, from concept to final playable. Hossein Hosseinian, Syrous Pourlatifi, Faham Negini</p>
<p>5 &#8211; Issues in game design. Hossein Hosseinian, Hadi Eskandari.</p>
<p>6 &#8211; Designing a Board Game. Hossein Hosseinian, Hadi Eskandari.</p>
<p>7 &#8211; Life as a Technical Artist. Aidin Zolghadr</p>
<p>8 &#8211; Garshasp game development process, The Garshasp Team.</p>
<p>9 &#8211; Rendering pipeline and Post Processing techniques, Yaser Zhian</p>
<p>10 &#8211; Serialization using the Boost Library, Yaser Zhian</p>
<p>11 &#8211; The new features of C++0x. Yaser Zhian</p>
<p>12 &#8211; Debugging techniques for Game Development, Faham Negini</p>
<p>13 &#8211; Game AI using Hierarchical Finite State Machines, Amir H. Fassihi</p>
<p>14 &#8211; Physics Engines and Nvidia PhysX. Amir H. Fassihi</p>
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		<title>GamesCom 2009 &#8211; Garshasp</title>
		<link>http://dev.garshasp.ir/blog/archives/123</link>
		<comments>http://dev.garshasp.ir/blog/archives/123#comments</comments>
		<pubDate>Tue, 04 Aug 2009 08:29:59 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=123</guid>
		<description><![CDATA[Garshasp will be presented at this years GamesCom in Cologne. Come on over to the Fanafar stand if you are around.]]></description>
			<content:encoded><![CDATA[<p>Garshasp will be presented at this years <a href="http://gamescom.de/" target="_blank">GamesCom </a>in Cologne. Come on over to the Fanafar stand if you are around.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Garshasp video game early concept arts-01</title>
		<link>http://dev.garshasp.ir/blog/archives/19</link>
		<comments>http://dev.garshasp.ir/blog/archives/19#comments</comments>
		<pubDate>Sun, 26 Apr 2009 23:17:08 +0000</pubDate>
		<dc:creator>soheil</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=19</guid>
		<description><![CDATA[This a very first painting of Garshasp&#8217;s appearance to study how his muscles and anatomy look like.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-22" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/04/garshasp-and-the-sword-lq-021.jpg" alt="&quot;GARSHASP&quot;" width="450" height="636" /></p>
<p>This a very first painting of Garshasp&#8217;s appearance to study how his muscles and anatomy look like.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Environment 3D contents</title>
		<link>http://dev.garshasp.ir/blog/archives/16</link>
		<comments>http://dev.garshasp.ir/blog/archives/16#comments</comments>
		<pubDate>Sun, 26 Apr 2009 22:27:50 +0000</pubDate>
		<dc:creator>syros</dc:creator>
				<category><![CDATA[Environment Art]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=16</guid>
		<description><![CDATA[As far as our phased Environment building is still in it&#8217;s second phase, i should point out one or two issues. here is the pros and con&#8217;s of this method in my point of view; Pros: -If you are able to guess what was in the designer&#8217;s mind when drawing those lines on paper or [...]]]></description>
			<content:encoded><![CDATA[<p>As far as our phased Environment building is still in it&#8217;s second phase, i should point out one or two issues. here is the pros and con&#8217;s of this method in my point of view;</p>
<p>Pros:</p>
<p>-If you are<em> able</em> to guess what was in the designer&#8217;s mind when drawing those lines on paper or a 2d digital image!!!, you <em>won&#8217;t</em> get a headache making meshes for the first phase of 3D environment contents.</p>
<p>Cons:</p>
<p>-If you are <em>not able</em> to guess what was in the designer&#8217;s mind when drawing those lines on paper or a 2d digital image!!!, you <em>will </em>get a headache making meshes for the first phase of 3D environment contents.</p>
<p>this two main factors of the phase two, resonant with each other to the point of total agony. the main issue is that he <em>should</em> have some meshes to test the game play but he don&#8217;t know yet what exactly he wants. may be all these words have one big reason:</p>
<p>&#8220;don&#8217;t work late at nights, especially alone, with music turned off!!&#8221;</p>
<p>and a word for the game play designers testers: as far as making<em> just a very rough 3d sketch</em> of the Environment, I have seen the huge amount of time needed to make these enormous levels <em>PLAYABLE</em> , apart from the final 3d contents.</p>
<p>should we revise the plans???</p>
]]></content:encoded>
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		<title>The Game</title>
		<link>http://dev.garshasp.ir/blog/archives/3</link>
		<comments>http://dev.garshasp.ir/blog/archives/3#comments</comments>
		<pubDate>Sun, 26 Apr 2009 04:50:00 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=3</guid>
		<description><![CDATA[Garshasp is an upcoming 3D action adventure game based on Persian Mythology. The story revolves around the hero Garshasp, whose stories can be found in ancient mythological texts. Target platform for the game is PC.]]></description>
			<content:encoded><![CDATA[<p>Garshasp is an upcoming 3D action adventure game based on Persian Mythology. The story revolves around the hero <a href="http://en.wikipedia.org/wiki/Garshasp" target="_blank">Garshasp</a>, whose stories can be found in ancient mythological texts.</p>
<p>Target platform for the game is PC.</p>
]]></content:encoded>
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