Sharif CGS 2010 Presentations
April 23rd, 2010
(Well, one of them for now…)
I thought I’d post the presentation I used for my talk in the conference on game development held at Sharif University a couple of months back.
It’s about the decisions you have to make and the things that you should do at the beginning of a game project, to make your team’s and your own lives easier later on and throughout the development cycle. This is an ongoing experience and collection of ideas for me, so I’ll be looking forward to any suggestions, discussions, critique, humiliation, praise and/or whatnot!
Yaser Zhian Categories: code, Engine, Exhibition, Low-level, R&D code, debugging, Engine, presentation, production workflow