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	<title>Garshasp Development Blog &#187; Concept Art</title>
	<atom:link href="http://dev.garshasp.ir/blog/archives/category/concept-art/feed" rel="self" type="application/rss+xml" />
	<link>http://dev.garshasp.ir/blog</link>
	<description>The stuff that our lives are made of!</description>
	<lastBuildDate>Wed, 18 May 2011 07:01:13 +0000</lastBuildDate>
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		<item>
		<title>Game Environment Art</title>
		<link>http://dev.garshasp.ir/blog/archives/212</link>
		<comments>http://dev.garshasp.ir/blog/archives/212#comments</comments>
		<pubDate>Sun, 08 May 2011 06:57:43 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=212</guid>
		<description><![CDATA[Below you can find some of the game art related to the environments which re-created the Mythological Fantasy world of Garshasp.]]></description>
			<content:encoded><![CDATA[<p>Below you can find some of the game art related to the environments which re-created the Mythological Fantasy world of Garshasp.</p>
<p><a rel="attachment wp-att-213" href="http://dev.garshasp.ir/blog/archives/212/environment_01"><img class="aligncenter size-full wp-image-213" title="Entrance" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Environment_01.jpg" alt="" width="500" height="298" /></a></p>
<div id="attachment_214" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-214" href="http://dev.garshasp.ir/blog/archives/212/garshasp_aryasp_01"><img class="size-full wp-image-214" title="Aryasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_Aryasp_01.jpg" alt="" width="500" height="264" /></a><p class="wp-caption-text">Raid of Aryasp</p></div>
<div id="attachment_215" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-215" href="http://dev.garshasp.ir/blog/archives/212/garshasp_aryasp_02"><img class="size-full wp-image-215" title="Aryasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_Aryasp_02.jpg" alt="" width="500" height="288" /></a><p class="wp-caption-text">Aryasp</p></div>
<div id="attachment_217" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-217" href="http://dev.garshasp.ir/blog/archives/212/garshasp_forest_01"><img class="size-full wp-image-217" title="Hoospa Forest Swamps" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_forest_01.jpg" alt="" width="500" height="277" /></a><p class="wp-caption-text">Hoospa Forest Swamps</p></div>
<div id="attachment_218" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-218" href="http://dev.garshasp.ir/blog/archives/212/garshasp_forest_03"><img class="size-full wp-image-218" title="Hoospa Jungle" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_forest_03.jpg" alt="" width="500" height="265" /></a><p class="wp-caption-text">Hoospa Jungle</p></div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Monster Slayer</title>
		<link>http://dev.garshasp.ir/blog/archives/152</link>
		<comments>http://dev.garshasp.ir/blog/archives/152#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:36:02 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=152</guid>
		<description><![CDATA[Art by Soheil Danesh.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://dev.garshasp.ir/blog/wp-content/uploads/2009/11/Garshasp_New_1200.jpg"><img class="aligncenter size-medium wp-image-153" title="Garshasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/11/Garshasp_New_1200-800x450.jpg" alt="Garshasp" width="560" height="315" /></a></p>
<p>Art by Soheil Danesh.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Workshop Schedule</title>
		<link>http://dev.garshasp.ir/blog/archives/144</link>
		<comments>http://dev.garshasp.ir/blog/archives/144#comments</comments>
		<pubDate>Sun, 27 Sep 2009 07:22:10 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[3D character]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=144</guid>
		<description><![CDATA[The schedule for the workshops held by the Garshasp development team for the third Digital Media Festival in Tehran can be found here: http://garshasp.ir/node/178]]></description>
			<content:encoded><![CDATA[<p>The schedule for the workshops held by the Garshasp development team for the third Digital Media Festival in Tehran can be found here:</p>
<p><a href="http://garshasp.ir/node/178" target="_blank">http://garshasp.ir/node/178</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The popular Ashmoogh</title>
		<link>http://dev.garshasp.ir/blog/archives/130</link>
		<comments>http://dev.garshasp.ir/blog/archives/130#comments</comments>
		<pubDate>Thu, 03 Sep 2009 04:02:10 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[3D character]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Characters]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=130</guid>
		<description><![CDATA[Ashmoogh is a breed of creatures which are very wild, blood thirsty with little brains. They usually attack their targets while in groups. Every Deev is usually escorted with a few of these creatures&#8230; The type shown below usually can be found in higher altitudes with a more dry climate &#8230; Initial 3D model done [...]]]></description>
			<content:encoded><![CDATA[<p>Ashmoogh is a breed of creatures which are very wild, blood thirsty with little brains. They usually attack their targets while in groups. Every Deev is usually escorted with a few of these creatures&#8230;</p>
<p>The type shown below usually can be found in higher altitudes with a more dry climate &#8230;</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-131" title="Ashmoogh_A" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/09/Ashmoogh_A-800x565.jpg" alt="Ashmoogh_A" width="560" height="396" /></p>
<p>Initial 3D model done by Syros Pourlatifi, polished in ZBrush for normal maps by Tohid Razavi.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-132" title="Ashmoogh" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/09/character_07.jpg" alt="Ashmoogh" width="536" height="379" /></p>
<p>Ashmoogh concept art done by Soheil Danesh.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Garshasp and Arzoor</title>
		<link>http://dev.garshasp.ir/blog/archives/86</link>
		<comments>http://dev.garshasp.ir/blog/archives/86#comments</comments>
		<pubDate>Tue, 26 May 2009 21:06:06 +0000</pubDate>
		<dc:creator>soheil</dc:creator>
				<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=86</guid>
		<description><![CDATA[The first concept art or it&#8217;s better to say the first illustration for the battle between garshasp and the monster named Arzoor. I did it in photoshop and some final editings in Painter. It actually a concept scene for the ingame cinematic shots.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-medium wp-image-85" title="Garshasp and Arzoor" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/05/deev-and-soshiant_painter-800x478.jpg" alt="Garshasp and Arzoor" width="640" height="367" /></p>
<p>The first concept art or it&#8217;s better to say the first illustration for the battle between garshasp and the monster named Arzoor.<br />
I did it in photoshop and some final editings in Painter.<br />
It actually a concept scene for the ingame cinematic shots.</p>
]]></content:encoded>
			<wfw:commentRss>http://dev.garshasp.ir/blog/archives/86/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Khishma</title>
		<link>http://dev.garshasp.ir/blog/archives/73</link>
		<comments>http://dev.garshasp.ir/blog/archives/73#comments</comments>
		<pubDate>Mon, 11 May 2009 21:05:10 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[3D character]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mythology]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=73</guid>
		<description><![CDATA[Khishma is the Daeva of wrath also known as Aeshma. Concept Art: Khishma 3D model:]]></description>
			<content:encoded><![CDATA[<p>Khishma is the <a href="http://en.wikipedia.org/wiki/Deev" target="_blank">Daeva </a>of wrath also known as <a href="http://en.wikipedia.org/wiki/Aeshma" target="_blank">Aeshma</a>.</p>
<p>Concept Art:</p>
<div id="attachment_74" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-74" title="Khishma Concept Art" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/05/khishma_concept.jpg" alt="Khishma" width="500" height="533" /><p class="wp-caption-text">Khishma</p></div>
<p>Khishma 3D model:</p>
<p><img class="aligncenter size-full wp-image-76" title="Khishma 3D Model" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/05/khishma_3d_model1.jpg" alt="Khishma 3D Model" width="500" height="749" /></p>
]]></content:encoded>
			<wfw:commentRss>http://dev.garshasp.ir/blog/archives/73/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World Creation Paradox</title>
		<link>http://dev.garshasp.ir/blog/archives/32</link>
		<comments>http://dev.garshasp.ir/blog/archives/32#comments</comments>
		<pubDate>Mon, 27 Apr 2009 22:31:32 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Environment Art]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[production workflow]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=32</guid>
		<description><![CDATA[For months we saw ourselves come to the same major question whenever we wanted to plan for the level creation tasks. The question was basically, &#8220;Where should we start from?&#8221;. There are always at least three main poles which need proper attention in order for a well balanced output, these are 1- Visuals (Graphics) 2- [...]]]></description>
			<content:encoded><![CDATA[<p>For months we saw ourselves come to the same major question whenever we wanted to plan for the level creation tasks. The question was basically, &#8220;Where should we start from?&#8221;.</p>
<p>There are always at least three main poles which need proper attention in order for a well balanced output, these are 1- Visuals (Graphics) 2- Game Play (Fun factor) 3 &#8211; Technical Feasibility (coding). If you want to create a level which looks great, is really fun to play and can be created considering the technical constraints or project constraints, then the three elements seem like they form a closed loop and it would be hard to decied where exactly the process should start from. Should we worry about the visuals first? Should we see what we can achieve technically and constrain the rest or should we consider the fun gameplay elements and then add the other layers?</p>
<p>There seems to be no strict answer to the above issue and after lots of discussions, we came up with a specific methodology to perform which we are following currently. Seeing a presentation from this years GDC from the Bioware team which was used for Mass Effect 2 strengthened our selected methodology.</p>
<p>What we are doing currently is to come up with the general visual concepts first, prepare the first phase for the level map which is 2D and then a 3D spatial map using boxes, fill it with the first stage of 3D models, play test the crude (un-textured) level in the game and implement the necessary code features and then re-iterate the loop by polishing the concepts, the 3D elements and gameplay testing and level design tweaking.  We have planned for four iterations. So far it seems to be a good choice although we need more time to really be able to tune the methodology and level development pipeline.</p>
<p>This task is very critical since it requires very close collaboration between members of different departments. Its quite fun also.</p>
]]></content:encoded>
			<wfw:commentRss>http://dev.garshasp.ir/blog/archives/32/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Garshasp video game early concept arts-01</title>
		<link>http://dev.garshasp.ir/blog/archives/19</link>
		<comments>http://dev.garshasp.ir/blog/archives/19#comments</comments>
		<pubDate>Sun, 26 Apr 2009 23:17:08 +0000</pubDate>
		<dc:creator>soheil</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=19</guid>
		<description><![CDATA[This a very first painting of Garshasp&#8217;s appearance to study how his muscles and anatomy look like.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-22" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/04/garshasp-and-the-sword-lq-021.jpg" alt="&quot;GARSHASP&quot;" width="450" height="636" /></p>
<p>This a very first painting of Garshasp&#8217;s appearance to study how his muscles and anatomy look like.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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