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	<title>Garshasp Development Blog &#187; fassihi</title>
	<atom:link href="http://dev.garshasp.ir/blog/archives/author/fassihi/feed" rel="self" type="application/rss+xml" />
	<link>http://dev.garshasp.ir/blog</link>
	<description>The stuff that our lives are made of!</description>
	<lastBuildDate>Wed, 18 May 2011 07:01:13 +0000</lastBuildDate>
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		<item>
		<title>Garshasp Art Book</title>
		<link>http://dev.garshasp.ir/blog/archives/223</link>
		<comments>http://dev.garshasp.ir/blog/archives/223#comments</comments>
		<pubDate>Wed, 18 May 2011 07:01:13 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=223</guid>
		<description><![CDATA[&#160; &#160; Coming soon &#8230;.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a rel="attachment wp-att-224" href="http://dev.garshasp.ir/blog/archives/223/page_01_cover"><img class="aligncenter size-full wp-image-224" title="Page_01_cover" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Page_01_cover.jpg" alt="" width="400" height="565" /></a></p>
<p>Coming soon &#8230;.</p>
]]></content:encoded>
			<wfw:commentRss>http://dev.garshasp.ir/blog/archives/223/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Environment Art</title>
		<link>http://dev.garshasp.ir/blog/archives/212</link>
		<comments>http://dev.garshasp.ir/blog/archives/212#comments</comments>
		<pubDate>Sun, 08 May 2011 06:57:43 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=212</guid>
		<description><![CDATA[Below you can find some of the game art related to the environments which re-created the Mythological Fantasy world of Garshasp.]]></description>
			<content:encoded><![CDATA[<p>Below you can find some of the game art related to the environments which re-created the Mythological Fantasy world of Garshasp.</p>
<p><a rel="attachment wp-att-213" href="http://dev.garshasp.ir/blog/archives/212/environment_01"><img class="aligncenter size-full wp-image-213" title="Entrance" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Environment_01.jpg" alt="" width="500" height="298" /></a></p>
<div id="attachment_214" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-214" href="http://dev.garshasp.ir/blog/archives/212/garshasp_aryasp_01"><img class="size-full wp-image-214" title="Aryasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_Aryasp_01.jpg" alt="" width="500" height="264" /></a><p class="wp-caption-text">Raid of Aryasp</p></div>
<div id="attachment_215" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-215" href="http://dev.garshasp.ir/blog/archives/212/garshasp_aryasp_02"><img class="size-full wp-image-215" title="Aryasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_Aryasp_02.jpg" alt="" width="500" height="288" /></a><p class="wp-caption-text">Aryasp</p></div>
<div id="attachment_217" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-217" href="http://dev.garshasp.ir/blog/archives/212/garshasp_forest_01"><img class="size-full wp-image-217" title="Hoospa Forest Swamps" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_forest_01.jpg" alt="" width="500" height="277" /></a><p class="wp-caption-text">Hoospa Forest Swamps</p></div>
<div id="attachment_218" class="wp-caption aligncenter" style="width: 510px"><a rel="attachment wp-att-218" href="http://dev.garshasp.ir/blog/archives/212/garshasp_forest_03"><img class="size-full wp-image-218" title="Hoospa Jungle" src="http://dev.garshasp.ir/blog/wp-content/uploads/2011/05/Garshasp_forest_03.jpg" alt="" width="500" height="265" /></a><p class="wp-caption-text">Hoospa Jungle</p></div>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Of the Prince and the Pahlevan</title>
		<link>http://dev.garshasp.ir/blog/archives/200</link>
		<comments>http://dev.garshasp.ir/blog/archives/200#comments</comments>
		<pubDate>Tue, 04 May 2010 19:59:15 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[mythology]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=200</guid>
		<description><![CDATA[The Prince of Persia series of games are probably among the most popular games of the past two decades. The goal of this post is to delve into the cross sections of Prince of Persia and Garshasp from the settings and story standpoint and a little bit of gameplay. Prince of Persia is a game [...]]]></description>
			<content:encoded><![CDATA[<p>The Prince of Persia series of games are probably among the most popular games of the past two decades. The goal of this post is to delve into the cross sections of Prince of Persia and Garshasp from the settings and story standpoint and a little bit of gameplay. Prince of Persia is a game made by the western Countries and us being the Persian developers of Garshasp get a lot of questions regarding the overlap of Garshasp and the Prince.</p>
<p>Lets look from a few angles:</p>
<p><strong>Inspirations:</strong><br />
The story of Prince of Persia series <a href="http://princeofpersia.wikia.com/wiki/Sources_of_inspiration">are inspired from</a> the book of <a href="http://en.wikipedia.org/wiki/One_Thousand_and_One_Nights">One Thousand and One Nights</a>. A book written in post Islam Persia (after the invasion of Iran by Arabs) which contains one thousand and one stories. Sinbad as among the most popular characters of the book. The main creator, Mechner, specifies <a href="http://en.wikipedia.org/wiki/Shahnameh">Shahnameh </a>as a source also but there doesn&#8217;t seem to be much influence.</p>
<p>The story of Garshasp is inspired from <a href="http://en.wikipedia.org/wiki/Avesta">Avesta </a>which is an ancient book written by <a href="http://en.wikipedia.org/wiki/Zoroaster">Zarathustra </a>and also &#8220;<a href="http://en.wikipedia.org/wiki/Asadi_Tusi#Garshaspnama_.28The_epic_of_Garshasp.29">Garshasp Nameh</a>&#8221; written by <a href="http://en.wikipedia.org/wiki/Asadi_Tusi">Asadi Tusi</a>, written a bit after &#8220;Shahnameh&#8221; by <a href="http://en.wikipedia.org/wiki/Ferdowsi">Ferdowsi</a>. The main characters and events in the game have had the most influence from Avesta which is is a main source for <a href="http://en.wikipedia.org/wiki/Persian_mythology">Persian Mythology</a>, most of the stories of this book have roots in more ancient times and the main theme contains huge elements of fantasy, unlike the book of One Thousand and One nights which has a more realistic style to it.</p>
<p><strong>Settings:</strong><br />
Prince of Persia belongs to the stories from a point in time where Arabic culture is popular and which is the advent of the <a href="http://en.wikipedia.org/wiki/Islamic_architecture">Islamic Architecture</a> for buildings. This can be seen from most of the buildings and designs in the series. The type of swords (curved) used in the game are all <a href="http://en.wikipedia.org/wiki/Saif">Arabic swords (Saif)</a>. There are a lot of Indian symbols in the game also. There is even some Arabic texts written on some walls in some series. Overall the Prince of Persia games do not usually seem that Persian to the Persians.</p>
<p>Garshasp does not belong to a specific time in history, it belongs to the time of Mythology. Hence no particular architectural style has been followed in the design of the game. However great effort has been done by the artists to not use the post Islamic elements of Persia and study the ancient art of Iran to create a fantasy mythological art style which is highly inspired by the <a href="http://en.wikipedia.org/wiki/Persia_before_Islam#Pre-Islamic_history">ancient pre Islamic Iranian</a> themes. No Arabic or Indian symbols are used in the game. The same is true for the music composed for the game.</p>
<p><strong>Character:</strong><br />
The Prince in Prince of Persia is of course a prince which tries to fight the evil rulers and there is usually a princess around where he is trying to rescue. The character is very skillful in acrobatic moves and has a slim build.</p>
<p><a href="http://en.wikipedia.org/wiki/Garshasp">Garshasp </a>is a type of super hero which is often known as the &#8220;Adventurer Type&#8221;. He works for nobody, does not stay in one place for long, travels a lot, is really powerful and fears nothing. He is known in Avesta as the Monster Slayer and he lives his life to punish the dark forces of <a href="http://en.wikipedia.org/wiki/Ahriman">Ahriman</a>. A dark future haunts his life and he will play a big role in the final battle of the universe. His sole is put to sleep by <a href="http://en.wikipedia.org/wiki/Ahuramazda">Ahuramazda </a>in order to be waken at the end of the world when the bounded time transforms again to unbounded time.</p>
<p>Now a little about gameplay</p>
<p><strong>Gameplay</strong><br />
Prince of Persia is usually heavily relying on platforming elements, then combat. Combat is much more important in Garshasp than the platforming elements.<br />
Prince of Persia is mostly traversing indoor areas, Garshasp is mostly outdoors, starts out from a city under fire, travels to a jungle, then to the Mountains and finally in a cursed temple.<br />
Prince of Persia has the standard third person camera but the camera in Garshasp is pre-directed cinematic camera.</p>
<p><strong>Some Notes: </strong><br />
The name Dahaka is used in Prince of Persia series which is in fact a transform of <a href="http://en.wikipedia.org/wiki/Zahhak">Azhi Dahak</a> which is the main <a href="http://en.wikipedia.org/wiki/Deev">Deev </a>in Persian Mythology. Azhi Dahak is the brother of <a href="http://en.wikipedia.org/wiki/Jamshid">Jamshid </a>who dethroned him and brought darkness to the world. It is part of the back story of the Garshasp game.</p>
<p>Ahriman is the name of the main boss in Prince of Persia 2008. Ahriman is the root of all evil in Persian Mythology.</p>
<p>Elika speaks Farsi in some parts of Prince of Persia 2008.</p>
<p>The Deev in Prince of Persia 5 (Forgotten Sands) speaks Farsi, quite a hilarious fact, smells like some lame Hollywood conspiracy.</p>
<p><strong>Some trivia:</strong><br />
Garshasp started out as an RPG title, the decision to switch to the action genre was decided a little after some team members got heavily involved with playing Prince of Persia (The Two Thrones)<br />
One of the main programmers considers POP &#8211; Warrior Within to be one of the best games made ever.<br />
The whole team agrees that something with the combat in Prince of Persia &#8211; Forgotten Sands is awfully wrong. (How can the beautiful designed combat mechanism in the previous series turn into this funny thing?)<br />
Although Prince of Persia was the game to push the team over to the action genre, God of War has had the most influence on the development process of &#8220;Garshasp&#8221;.</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>Latest Trailer</title>
		<link>http://dev.garshasp.ir/blog/archives/197</link>
		<comments>http://dev.garshasp.ir/blog/archives/197#comments</comments>
		<pubDate>Mon, 26 Apr 2010 09:17:48 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=197</guid>
		<description><![CDATA[Hi resolution version of the trailer can be downloaded from: http://garshasp.com/downloads]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ej-pl7Ch_-o&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ej-pl7Ch_-o&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>Hi resolution version of the trailer can be downloaded from:<br />
<a href="http://garshasp.com/downloads"></p>
<p>http://garshasp.com/downloads</a></p>
]]></content:encoded>
			<wfw:commentRss>http://dev.garshasp.ir/blog/archives/197/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>New Weblog</title>
		<link>http://dev.garshasp.ir/blog/archives/195</link>
		<comments>http://dev.garshasp.ir/blog/archives/195#comments</comments>
		<pubDate>Mon, 26 Apr 2010 07:28:46 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=195</guid>
		<description><![CDATA[A new weblog (in Farsi) is up for Garshasp. This weblog will cover everything regarding the game (gamplay, characters, environments), the development process, Persian Mythology and answer the frequently asked questions. http://garshasp.ir/blog/]]></description>
			<content:encoded><![CDATA[<p>A new weblog (in Farsi) is up for Garshasp. This weblog will cover everything regarding the game (gamplay, characters, environments), the development process, Persian Mythology and answer the frequently asked questions.</p>
<p><a href="http://garshasp.ir/blog/">http://garshasp.ir/blog/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://dev.garshasp.ir/blog/archives/195/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>in Siavoshgard</title>
		<link>http://dev.garshasp.ir/blog/archives/178</link>
		<comments>http://dev.garshasp.ir/blog/archives/178#comments</comments>
		<pubDate>Mon, 15 Mar 2010 21:29:09 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=178</guid>
		<description><![CDATA[&#8220;&#8230; where the hell did he go? &#8230;&#8221;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-177" href="http://dev.garshasp.ir/blog/archives/178/garshasp"><img class="aligncenter size-full wp-image-177" title="Garshasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2010/03/garshasp.jpg" alt="" width="575" height="325" /></a></p>
<p style="text-align: center;"><em>&#8220;&#8230; where the hell did he go? &#8230;&#8221;</em></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Optimize</title>
		<link>http://dev.garshasp.ir/blog/archives/159</link>
		<comments>http://dev.garshasp.ir/blog/archives/159#comments</comments>
		<pubDate>Fri, 15 Jan 2010 10:37:08 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Engine]]></category>
		<category><![CDATA[optimization]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=159</guid>
		<description><![CDATA[Optimization is the current focus of the technical team. There are three main areas that we are aiming to optimize in order to broaden the PC users which will be able to play the game with acceptable frame rate. The first area is graphics card Video Memory usage, mainly related to the textures and vertex [...]]]></description>
			<content:encoded><![CDATA[<p>Optimization is the current focus of the technical team. There are three main areas that we are aiming to optimize in order to broaden the PC users which will be able to play the game with acceptable frame rate. The first area is graphics card Video Memory usage, mainly related to the textures and vertex buffers which need to be loaded in the video memory. As it appears, the first part of the game is consuming a lot of the video memory due to loading the vertex buffers. PIX from DirectX has proven to be a highly valuable tool to profile the Graphics card memory. Although for more serious profiling we are using NvPerfHud from Nvidia.</p>
<p>The second area is the RAM usage. GlowCode is helping us find memory leaks. Our target goal for system memroy is 1Gig.</p>
<p>The third area is CPU consumption and the performance of individual function calls. Intel VTune is a real useful tool in this are for measuring code run time. De-synchronizing some sub system loops with the main graphics loop is among the main things needed to be done to free up some CPU time. An example for this de-synchronization is to update the AI loop once in a half second.</p>
<p>On the business side of things, negotiations with distribution channels have already started.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Game Connection 2009</title>
		<link>http://dev.garshasp.ir/blog/archives/157</link>
		<comments>http://dev.garshasp.ir/blog/archives/157#comments</comments>
		<pubDate>Tue, 08 Dec 2009 00:17:31 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=157</guid>
		<description><![CDATA[We are glad to be participating in Game Connection 2009 in Lyon, France, which starts tomorrow morning. The extended and enhanced planned version of Garshasp will be presented to publishers.]]></description>
			<content:encoded><![CDATA[<p>We are glad to be participating in Game Connection 2009 in Lyon, France, which starts tomorrow morning. The extended and enhanced planned version of Garshasp will be presented to publishers.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>The Monster Slayer</title>
		<link>http://dev.garshasp.ir/blog/archives/152</link>
		<comments>http://dev.garshasp.ir/blog/archives/152#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:36:02 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=152</guid>
		<description><![CDATA[Art by Soheil Danesh.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://dev.garshasp.ir/blog/wp-content/uploads/2009/11/Garshasp_New_1200.jpg"><img class="aligncenter size-medium wp-image-153" title="Garshasp" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/11/Garshasp_New_1200-800x450.jpg" alt="Garshasp" width="560" height="315" /></a></p>
<p>Art by Soheil Danesh.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Workshop Schedule</title>
		<link>http://dev.garshasp.ir/blog/archives/144</link>
		<comments>http://dev.garshasp.ir/blog/archives/144#comments</comments>
		<pubDate>Sun, 27 Sep 2009 07:22:10 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[3D character]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=144</guid>
		<description><![CDATA[The schedule for the workshops held by the Garshasp development team for the third Digital Media Festival in Tehran can be found here: http://garshasp.ir/node/178]]></description>
			<content:encoded><![CDATA[<p>The schedule for the workshops held by the Garshasp development team for the third Digital Media Festival in Tehran can be found here:</p>
<p><a href="http://garshasp.ir/node/178" target="_blank">http://garshasp.ir/node/178</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Sound Journeys</title>
		<link>http://dev.garshasp.ir/blog/archives/141</link>
		<comments>http://dev.garshasp.ir/blog/archives/141#comments</comments>
		<pubDate>Tue, 22 Sep 2009 21:44:45 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=141</guid>
		<description><![CDATA[One of the (one of many) &#8220;What went wrong&#8221; issues in our project has been late integration of sound into the project. Here is how an issue was triggered which has been keeping us wondering about sound for a few weeks now. The first sound files we tried to integrate for our characters have been [...]]]></description>
			<content:encoded><![CDATA[<p>One of the (one of many) &#8220;What went wrong&#8221; issues in our project has been late integration of sound into the project. Here is how an issue was triggered which has been keeping us wondering about sound for a few weeks now.</p>
<p>The first sound files we tried to integrate for our characters have been stereo sounds (containing two channels). OpenAL, which is the sound library we are currently using, will not handle 3D sound management for stereo sounds, meaning there will be no attenuation of sound simulated for such audio files. This kept us wondering why no sound fall off is felt when the camera gets away from the characters, after lots of debugging and tweaking every parameter in OpenAL, we lost our trust in the internals of the library and decided to implement our own sound attenuation logic to handle the fall off in the higher game code layers.</p>
<p>Using our own attenuation handling methods meant we did not need to use the build in attenuation techniques of OpenAL and hence we commented out the sound attenuation technique set in the initialization part. This technique was an inverse algorithm, one of the three popular methods for calculating sound attenuation. Doing so enabled the default attenuation for OpenAL which is the linear algorithm.</p>
<p>The next round of sounds we integrated in the game where all mono channel sounds, which is the correct way to make character sounds. The mysteries started at this stage, sound was heard on some machines and nothing was heard on others, leading us to guess about anything and everything that could go wrong from code lines to hardware specs.</p>
<p>What we did not know was that all this time the internal attenuation system of OpenAL was working quite fine and the problem with the initial sound tests had been the stereo sound files. Now the little trick was that the linear attenuation algorithms do not work well, or at all, on the XP operating system but everything is fine on Vista. No sound was heard on XP machines for this reason.</p>
<p>Setting the attenuation technique to inverse again fixed this problem, the problem which made us traverse a full circle just to bring us back to the first step again, oh if we only knew the little trick about stereo files&#8230;</p>
<p>Lesson #1: No stereo sound files for dynamic objects</p>
<p>Lesson #2: The linear attenuation algorithm for sound does not work on Windows XP.</p>
<p>Lesson #3: Don&#8217;t lose your trust in a proved middleware too early.</p>
<p>Lesson #4: Sound should be integrated early in the project.</p>
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		<item>
		<title>DMF workshops</title>
		<link>http://dev.garshasp.ir/blog/archives/139</link>
		<comments>http://dev.garshasp.ir/blog/archives/139#comments</comments>
		<pubDate>Thu, 17 Sep 2009 14:56:16 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=139</guid>
		<description><![CDATA[Garshasp will be presented at the Digital Media Festival in Tehran this year. Members of the development team will be at the Fanafzar booth. There will be some workshops held at this years Festival and the following is the list of the topics presented by the Garshasp team: 1 &#8211; Texturing techniques for a 3D [...]]]></description>
			<content:encoded><![CDATA[<p>Garshasp will be presented at the Digital Media Festival in Tehran this year. Members of the development team will be at the Fanafzar booth.</p>
<p>There will be some workshops held at this years Festival and the following is the list of the topics presented by the Garshasp team:</p>
<p>1 &#8211; Texturing techniques for a 3D character, Syros Pourlatifi</p>
<p>2 &#8211; Demonstrating the creation of a 3D character, ZBrush and 3D Max pipeline. Syros Pourlatifi, Mohammad Modaress</p>
<p>3 &#8211; ZBrush tutorial, Mohammad Modarres</p>
<p>4 &#8211; Level creation using the Iranvij level editor, from concept to final playable. Hossein Hosseinian, Syrous Pourlatifi, Faham Negini</p>
<p>5 &#8211; Issues in game design. Hossein Hosseinian, Hadi Eskandari.</p>
<p>6 &#8211; Designing a Board Game. Hossein Hosseinian, Hadi Eskandari.</p>
<p>7 &#8211; Life as a Technical Artist. Aidin Zolghadr</p>
<p>8 &#8211; Garshasp game development process, The Garshasp Team.</p>
<p>9 &#8211; Rendering pipeline and Post Processing techniques, Yaser Zhian</p>
<p>10 &#8211; Serialization using the Boost Library, Yaser Zhian</p>
<p>11 &#8211; The new features of C++0x. Yaser Zhian</p>
<p>12 &#8211; Debugging techniques for Game Development, Faham Negini</p>
<p>13 &#8211; Game AI using Hierarchical Finite State Machines, Amir H. Fassihi</p>
<p>14 &#8211; Physics Engines and Nvidia PhysX. Amir H. Fassihi</p>
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		<title>The popular Ashmoogh</title>
		<link>http://dev.garshasp.ir/blog/archives/130</link>
		<comments>http://dev.garshasp.ir/blog/archives/130#comments</comments>
		<pubDate>Thu, 03 Sep 2009 04:02:10 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[3D character]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Characters]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=130</guid>
		<description><![CDATA[Ashmoogh is a breed of creatures which are very wild, blood thirsty with little brains. They usually attack their targets while in groups. Every Deev is usually escorted with a few of these creatures&#8230; The type shown below usually can be found in higher altitudes with a more dry climate &#8230; Initial 3D model done [...]]]></description>
			<content:encoded><![CDATA[<p>Ashmoogh is a breed of creatures which are very wild, blood thirsty with little brains. They usually attack their targets while in groups. Every Deev is usually escorted with a few of these creatures&#8230;</p>
<p>The type shown below usually can be found in higher altitudes with a more dry climate &#8230;</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-131" title="Ashmoogh_A" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/09/Ashmoogh_A-800x565.jpg" alt="Ashmoogh_A" width="560" height="396" /></p>
<p>Initial 3D model done by Syros Pourlatifi, polished in ZBrush for normal maps by Tohid Razavi.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-132" title="Ashmoogh" src="http://dev.garshasp.ir/blog/wp-content/uploads/2009/09/character_07.jpg" alt="Ashmoogh" width="536" height="379" /></p>
<p>Ashmoogh concept art done by Soheil Danesh.</p>
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		<title>Post GamesCom</title>
		<link>http://dev.garshasp.ir/blog/archives/128</link>
		<comments>http://dev.garshasp.ir/blog/archives/128#comments</comments>
		<pubDate>Thu, 27 Aug 2009 05:54:40 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=128</guid>
		<description><![CDATA[GamesCom was great. We got to evaluate Garshasp on an international level for the first time. We know much better how we should proceed with the final touches of development now. Polish time. Lots of polish needed.]]></description>
			<content:encoded><![CDATA[<p>GamesCom was great. We got to evaluate Garshasp on an international level for the first time. We know much better how we should proceed with the final touches of development now. Polish time. Lots of polish needed.</p>
]]></content:encoded>
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		<title>GamesCom 2009 &#8211; Garshasp</title>
		<link>http://dev.garshasp.ir/blog/archives/123</link>
		<comments>http://dev.garshasp.ir/blog/archives/123#comments</comments>
		<pubDate>Tue, 04 Aug 2009 08:29:59 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=123</guid>
		<description><![CDATA[Garshasp will be presented at this years GamesCom in Cologne. Come on over to the Fanafar stand if you are around.]]></description>
			<content:encoded><![CDATA[<p>Garshasp will be presented at this years <a href="http://gamescom.de/" target="_blank">GamesCom </a>in Cologne. Come on over to the Fanafar stand if you are around.</p>
]]></content:encoded>
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		<title>The Fight</title>
		<link>http://dev.garshasp.ir/blog/archives/119</link>
		<comments>http://dev.garshasp.ir/blog/archives/119#comments</comments>
		<pubDate>Sat, 25 Jul 2009 19:38:54 +0000</pubDate>
		<dc:creator>fassihi</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Combat]]></category>

		<guid isPermaLink="false">http://dev.garshasp.ir/blog/?p=119</guid>
		<description><![CDATA[Combat is a discipline we really care about in Garshasp. The team has been spending some time tweaking and tuning the combat experience and there are lots to be configured in order to make the player feel the sense of engagement in a melee combat with monsters. The task is quite challenging and there are [...]]]></description>
			<content:encoded><![CDATA[<p>Combat is a discipline we really care about in Garshasp. The team has been spending some time tweaking and tuning the combat experience and there are lots to be configured in order to make the player feel the sense of engagement in a melee combat with monsters.</p>
<p>The task is quite challenging and there are lots of little pieces of detail which contribute a lot to the whole subject. Among these tiny features are, combat hit windows, character reflex animations and timing, camera shakes, time shrinks, particles, sound, enemy anticipations, enemy locks and animation canceling. Our main references for good combat are mainly God of War and Prince of Persia, the two are quite different in terms of combat style but they have lots of good little details to learn from.</p>
<p>The use of magic is in the wish list, lets see how we do in time.</p>
<p>Good combat is essential for our action game. We&#8217;ve gotta tweak and tweak and tweak.</p>
]]></content:encoded>
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