Garshasp will be presented at the Digital Media Festival in Tehran this year. Members of the development team will be at the Fanafzar booth.
There will be some workshops held at this years Festival and the following is the list of the topics presented by the Garshasp team:
1 – Texturing techniques for a 3D character, Syros Pourlatifi
2 – Demonstrating the creation of a 3D character, ZBrush and 3D Max pipeline. Syros Pourlatifi, Mohammad Modaress
3 – ZBrush tutorial, Mohammad Modarres
4 – Level creation using the Iranvij level editor, from concept to final playable. Hossein Hosseinian, Syrous Pourlatifi, Faham Negini
5 – Issues in game design. Hossein Hosseinian, Hadi Eskandari.
6 – Designing a Board Game. Hossein Hosseinian, Hadi Eskandari.
7 – Life as a Technical Artist. Aidin Zolghadr
8 – Garshasp game development process, The Garshasp Team.
9 – Rendering pipeline and Post Processing techniques, Yaser Zhian
10 – Serialization using the Boost Library, Yaser Zhian
11 – The new features of C++0x. Yaser Zhian
12 – Debugging techniques for Game Development, Faham Negini
13 – Game AI using Hierarchical Finite State Machines, Amir H. Fassihi
14 – Physics Engines and Nvidia PhysX. Amir H. Fassihi
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